Character Creation

In SWG, your attributes, species and Starting Profession initially define your Character. As you progress, your character will gain equipment, skills, abilities and professions, but your beginning choices will always remain important.

The Nine Attributes
A character in SWG has three Primary Attributes, each of which is connected to two Secondry Attributes. It's useful to think of a Primary Attribute as a fluctuating "pool of points" normally ranging from 0 to 1,000. Diffrent circumstaces in the game cause these pools to temporily increase or drain. If one of these pools reaches 0, your caracter is incapacitated. The Secondary Attributes Affect How quickly these pools regenerate and control how many points are burned when performing various activities.

Pool Drains
As mentioned above, the Primary Attributes suffer various drains throughout the course of adventuring in the following ways:
 * Damage: All sorts of successful attacks affect the Primary Attributes.
 * Combat Moves: Nearly every combat move has some kind of "pool cost" associared with it. When you use a special move, it drains from one of the three pools.
 * Other Abilities: Characters possess special non-combat abilities, like Burst Running

The Attributes
Health: Represents your character's physical health, including how much physical damage he or she can withstand (in some other games, the Health pool might be called your character's "hit points"). Health can be depleted by many attacks, including a blaster bolt to the chest or being hit by a Tusken Raider's gaffi stick.


 * Strength (Health Drain Rate) Determines the "burn rate" for any actions that drain from the Health pool, like using a special melee attack. The stronger a character is, the less Health he or she loses ehen performing strenuous activity.


 * Constitution (Health Regenerate Rate): Controlsthe Health pool's recharge rate. A player with a higher Constitution will recover more quickly from any attacks that affect the health pool.

Action:

Your character's physical energy. It dictates how oftern you can perform certain actions. Your Action pool drains when your hit by specifc attacks, like a successful Leg Shot. The pool also drains when you use some special combat moves or use the burst Run ability


 * Quickness (Action Drain Rate): Controls how rapidly a player's actions drains the Action pool. A character with a high Quickness can perform more Action-related abilites (like Burst Running) more oftern than a chararater with a low Quickness.


 * Stamina (action Regenerate Rate): The rate at which the player's Action pool recharges. Characters with high Stamina are less likely to become winded by using Action-related moves.

Mind:

Your character's mental strenght, as well as a measure of his or her alertness and ability to complete technical tasks. Many special moves that require concentration (like Aiming) drain fromyour character's Mind pool. Certain attacks, such as Head shot, can also detract from your mind pool.


 * Focus (Mind Drain Rate):Mind: affects how greatly a character's Mind-based actions reduce his or her mind pool. Essentially, it's a mesure of a player's ability to concentrate when performing certain tasks. A character with a high focus can accomplish more mental feats in a shorter period of time before becoming mentally fatigued


 * Willpower (Mind Regnerate Rate):  The recharge rate for the Mind pool. a caracter with a high Willpower finds it easier to regain his or her wits and recover from mental stress and exhaustion.

The Ten Species
SWG allows you to create a character from one of ten species. Although any chsracter can persue any profession or activity in the game regardless of species, the species have diffrent strenghs and weaknesses. The strongest Wookie is always going to be stronger than the strongest Bothan, for example. These traits are conveyed though bonuses to starting attributs, click on one of the following portraits to find out about the indvidual species bonuses.

Mon Calamari

 * Main article: Mon Calamari

The Mon Calamari, or "Mon Cal" as they are occasionally called, are a bipedalrace of amphibians from the planet from which they take their name--Mon Calamari. There they live near the water, along the shorelines or in floatingcities, sharing their world with the underwater-dwelling Quarren. The Mon Cal are a peaceful, intelligent race, known for their architecture and quality craftsmanship, as well as for their scholarly curiosity into anything and everything.

Rodians

 * Main article: Rodians

Rodians are a race that value the idea of the hunt and glorify death. Their peculiar psychological makeup caused them to bring themselves to the point of extinction with constant warfare, slowly destroying their planet, Rodia, with pollution brought about by the industry needed to support their war efforts. Luckily, they realized their predicament before it was too late, and focused their efforts on new forms of entertainment, although those forms were almost as bloody as the warfare!

Trandoshans

 * Main article: Trandoshans

Trandoshans are a tall, reptilian warrior race from a planet they call Dosha. They are feared throughout the galaxy for their tendency toward violence, and are often disliked for their frequently unfriendly dispositions